我開了一個盟,設定如下,想跟我做實驗的請參加。
比的是球員的數據積分。有大家一起比積分(以季後賽輪數來結算,比球員平均數字)或者H2H(週結算,比雙方累積數據勝負的戰績) 等模式。
- League Format: Commissioners have the option to select between either a 'Total Points' or 'Head-to-Head' league format:
- Total Points: In a Total Points league, points are accumulated round by round. Team managers compete to accumulate the most points by the end of the playoffs.
- In a Total Points league, points are accumulated round by round. The manager with the most points at the end of the playoffs wins the league. In the very unlikely event that a league should end in a tie, each manager will get a share of the title.
- Head-to-Head: In a Head-to-Head league, points are accumulated week by week. Team managers compete to accumulate the most points by the end of the week to defeat their opponents and secure the best record by the end of the playoffs.
- In a Head-to-Head league, points are accumulated over seven game weeks. A manager wins a game week by scoring more points than their opponent during that week. The manager with the best record at the end of the playoffs wins the league. Total points serve as tie-breaker - in the very unlikely event a league remains dead-locked, each manager will get a share of the title.
他可以容納50隊,如果有太多人參加的話,我們就用一起比積分的方式來實驗。如果參加者在12隊以內我們就用h2h的方式來玩吧。
你會問,50隊的話球員會不會不夠選? 他這裡可以設定是一個球員被多次選擇。
另外,此盟還有一個很妙的選秀設定,Bonzai式:也就是輪數是這樣的:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 12 11 10 9 8 7 6 5 4 3 2 1
這是保障順位後段班的設定。
最後是選秀時間的問題,因為季後賽快要開始了,如果屆時有太多人參加選秀,太難橋時間的話,我會用電腦幫大家選。事實上,超過12隊就只能電腦選。
目前是設定這個禮拜六早上10點
其他規則請參考: http://fantasypostseason.com/playoff-fantasy-basketball-rules/
League Information |
League Id: |
9480 |
League Name: |
zass's post |
League Type: |
NBA Playoffs |
League Access: |
Private |
Password: |
zasspost |
|
League Configuration |
Max Managers: |
25 |
League Format: |
Total Points |
Draft Type: |
Live Snake Draft |
Draft Date and Time: |
04/15/2011 10:00 PM EDT |
Seconds Per Pick: |
30 seconds |
Players Per Team: |
8 |
Roster Positions: |
G(2), F(2), F/C(2), FLEX(2) |
Lineup Setting: |
Daily |
# of times a player can be drafted: |
1 |
Limit Player Starts: |
No |
Per Player Multipliers: |
No |
Free Agency Allowed: |
Yes |
Free Agent Moves Allowed: |
10 |
Unlimited Free Agency Before Postseason: |
Yes |
Waiver Wire: |
Yes |
Last Day to Add Free Agents: |
06/08/2011 |
Trades Allowed: |
Yes |
Commissioner Reviews All Trades: |
No |
Trade Deadline: |
06/08/2011 |
|
Fantasy Scoring |
Count All Games: |
Yes |
Scoring: |
Cumulative Totals |
Per Point: |
1.0 |
Per Rebound: |
1.0 |
Per Assist: |
1.0 |
Per Steal: |
1.0 |
Per Block: |
1.0 |
Per Turnover: |
-1.0 |
|
Bonus Scoring |
Double Double: |
3.0 |
Triple Double: |
8.0 |
30+ Points: |
5.0 |
|
Per Round Scoring Multipliers: |
Round One: |
1.0 |
Round Two: |
1.0 |
Conference Finals: |
1.0 |
Finals: |
1.0 |
* Banzai-Draft: In a Banzai-Draft the draft order is similar to a Snake-Draft, but the order of the third round is switched to match the order of the second. Note: Banzai drafts are gaining in popularity, as they are perceived to be fairer to those managers picking last in the first round.
For example:
Round 1: 1 2 3 4 5 6 7 8 9 10 11 12
Round 2: 12 11 10 9 8 7 6 5 4 3 2 1
Round 3: 12 11 10 9 8 7 6 5 4 3 2 1
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